|
|
Special thanks to Kurt Kalata, who compiled the majority of these hard to find codes. Check out his CastleVania Dungeon website here.
The bottom is a list of Game Genie codes for just about all the CastleVania games. The codes listed for CastleVania: Symphony of the Night, however, are Game Shark codes.
For anyone running Emulated games, you should be aware that SNES9x, Nesticle, Genecyst, and Virtual Gameboy (to name only a few) all have built-in Game Genie support. Refer to their text files and/or help info.
| CASTLEVANIA ( 1987, NES ) |
OXNGLZVK = Infinite lives
WEOGOPIE = Start with 42 hearts, the first heart that you get takes it up to 99
EYNKXPGA + EYNGSAGA = 238 lives
AANGSAGE + AANKXPGE = Start with 8 lives
ASOGOPIA = Start with 80 power hearts
AXOGOPIE = Start with 40 power hearts
GZOGYUSE = Keep weapons after losing a life
KXESUZKA + KZSSEZKA = Weapons dont use power hearts
PANGSAGA + PANKXPGA = Start with 1 life
SXXXYAAX = Infinite time
ZEUTAYAA = Gain rapid fire shots on weapon pick-up
| CASTLEVANIA II : SIMONS QUEST ( 1988; 2000, NES & NINTENDO GAMEBOY COLOR ) |
[ NES version. . . ]
SZSSYLSA = Invincibilityworks on 1st game only, not continues
AISKTIAL = Start with more energyworks on 1st game only, not continues
AZSKTIAL = Start with less energyworks on 1st game only, not continues
IYSKZIAI = Start game with 75 heartsworks on 1st game only, not continues
IZSKZIAI = Start game with 25 heartsworks on 1st game only, not continues
PASGLILA = Start with 1 lifeworks on 1st game only, not continues
PASGLILE = Start with 9 livesworks on 1st game only, not continues
TASGLILA = Start with 6 livesworks on 1st game only, not continues
NASKZIAS = Start with 95 hearts, first game only
APSGLILE = Start with 24 lives, not after continues
YPSGLILE = Start with 31 lives, not after continues
PLSGLILE = Start with 57 lives, not after continues
PGSGLILE = Start with 73 lives, not after continues
| CASTLEVANIA III : DRACULAS CURSE ( 1990, NES ) |
SXGAEK = Invincibility - works for all four characters; you can still die from falls or from touching spikes (Warning: the game will crash when you fight the Leviathan Gargoyle. If you're using an emulator, toggle the code off; in a normal game, reset and use a password, if you have one. I won't go into the math; apparently one of the numbers interferes with a calculation used for the boss fight, and as a result... boom. It causes no other problems in the game. Hopefully I can debug or otherwise modify it soon).
SXPAOO = Infinite Lives
SXYAPO = Infinite time, good only for a high score at the end of the Level
VNLZPA = Try walking, and you cant always get things
VPLLTG = Whip hits any thing that is up to eight blocks away from you, even behind you.
SOTLYK = Takes twice as many hits for enemies, not bosses.
NYGPZA = Start with 10 lives without the HELP ME password.
SXIAOO = Less time (it looks like there is more, but there is actually less)
SXPAKO = The background is very different.
VOYOKN = Small hearts dont fall down or go away.
ZOGG...
Find a ________ at the start of level 1
TO = 1up
TE = Ax
NX = Clock
OX = Sacred WaterSZIAPS = Changes background palette (red areas become blue, etc.)
SXPAPO = Changes background music; high tones are removed, so the music sounds very evil
SZZAPX = The BGM becomes painfully atonal and discordant, as in a horror movie
SXTAOV = Mutes almost all sound effects; some power-ups, such as the knife, will stay onscreen even after youve grabbed them until you find another power-up
SZYAPV = Affects the games scrolling; you will be forced around on the screen - makes the game near impossible (or more likely, impossible period)
SZGAPK = Creates invisible health hazards which you cant see; one hit and youre dead
| SUPER CASTLEVANIA IV ( 1991, SNES ) |
D22F-07D7 = Invincibility (touching Dracula still does damage)
DD6C-DD66 = Infinite livesswitch off effects to get a password
FDB2-D4AF = Start with 10 livesfirst game only
DFB2-D4AF = Start with 1 lifefirst game only
A689-0FD7 = Infinite shots for most weapons
BBB3-D40F = Start with 99 hearts1st life only
9DB3-D40F = Start with 50 hearts1st life only
6D6D-DF06 = Stop timer
5E6D-DDA6 = Slower timer
FE6D-DDA6 = Faster timer
| CASTLEVANIA : DRACULA X ( 1995, SNES ) |
C96D-17FF = Invincibility
C9AF-47A7 = Infnite lives
4D21-1707 = Start with half energy
F421-1707 = Start with 1/4 energy
7D21-1707 = Start with 3/4 energy
DD29-1763 = Small hearts worth 0
FD29-1763 = Small hearts worth 10
4929-1763 = Small hearts worth 25
C9A6-3D94 = Item Crash doesnt use hearts
6D81-170F = Start with 99 hearts
9D81-170F = Start with 50 hearts
4981-170F = Start with 25 hearts
DD85-1D6F = Start with 1 life
DB85-1D6F = Start with 10 lives
4085-1D6F = Start with 25 lives
0B85-1D6F = Start with 50 lives
BB85-1D6F = Start with 99 lives
49A4-44D7 = Start with 25 hearts after you die
9DA4-44D7 = Start with 50 hearts after you die
BBA4-44D7 = Start with 99 hearts after you die
DD6F-CFBF = No Invincibility after gettting hit
EE6F-CFBF = More invincibility after getting hit
C969-CD2D = 1 hit and youre invincible
| THE CASTLEVANIA ADVENTURE ( 1990, NINTENDO GAMEBOY ) |
00A-F28-3B7 = Invincibility
006-94F-3B7 = Infinite lives
048-5EF-E62 = Start with 5 lives
068-5EF-E62 = Start with 7 lives
025-5CF-C42 = Start with 2 energy bars
045-5CF-C42 Start with 4 energy bars
065-5CF-C42 Start with 6 energy bars
029-B3F-A26 = *Start with timer at 2:15
049-B3F-A26 = *Start with timer at 4:15
079-B3F-A26 = *Start with timer at 7:15
004-07F-3B7 = Infinite timeswitch off at end of stages to go on
*=1st stage only
| CASTLEVANIA II : BELMONTS REVENGE ( 1991, NINTENDO GAMEBOY ) |
008-59C-6E2 = Invincibility (switch off to beat levels)
00F-13F-E6E = Infinite lives
007-BBB-E6E = Infinite hearts
| CASTLEVANIA : BLOODLINES ( 1994, SEGA GENESIS ) |
REST-C6XR = Invincibility
AA0A-DA42 = Infinite lives
AXJA-AA5N = Infinite continues(FOR THE NEXT NINE CODES, LEAVE # OF PLAYERS AT 3 ON OPTIONS SCREEN)
ARFA-ANAR = Start with 7 lives
ARFA-ARAR = Start with 8 lives
ARFA-ATAR = Start with 9 lives
ARFA-AWAR = Start with 10 lives
ARFA-BAAR = Start with 11 lives
ARFA-ALJR = Start with 26 lives
ARFA-BATR = Start with 51 lives
ARFA-BL2R = Start with 76 lives
ARFA-BXAR = Start with 100 lives
AE6T-ACCW = Start with 1 continue
BE6T-AWCW = Start with 9 continues
A26T-AA22 = Always restart on the last level (even if you choose END)
(THE FOLLOWING LEVEL WARP CODES START YOU WITH 1 LIFE ON 1ST GAME)
9T6T-BGJ2 + AE6T-AAA4 = Start on level 1-2
9T6T-BGJ2 + AJ6T-AAA4 = Start on level 1-3
9T6T-BGJ2 + AN6T-AAA4 = Start on level 1-4
9T6T-BGJ2 + A66T-AAA4 = Start on level 1-5
9T6T-BGJ2 + BA6T-AAA4 = Start on level 1-6
9T6T-BGJ2 + GN6T-AAA4 = Start on level 1-6 Part 2
9T6T-BGJ2 + BE6T-AAA4 = Start on level 1-7
9T6T-BGJ2 + BJ6T-AAA4 = Start on level 1-8
9T6T-BGJ2 + BN6T-AAA4 = Start on level 1-9
9T6T-BGJ2 + BT6T-AAA4 = Start on level 1-10
9T6T-BGJ2 + BY6T-AAA4 = Start on level 1-11
9T6T-BGJ2 + CE6T-AAA4 = Start on level 2-1
9T6T-BGJ2 + CJ6T-AAA4 = Start on level 2-2
9T6T-BGJ2 + CN6T-AAA4 = Start on level 2-3
9T6T-BGJ2 + CY6T-AAA4 = Start on level 2-4
9T6T-BGJ2 + C66T-AAA4 = Start on level 2-5
9T6T-BGJ2 + DE6T-AAA4 = Start on level 2-6
9T6T-BGJ2 + DA6T-AAA4 = Start on level 2-7
9T6T-BGJ2 + DJ6T-AAA4 = Start on level 3-1
9T6T-BGJ2 + DN6T-AAA4 = Start on level 3-2
9T6T-BGJ2 + D66T-AAA4 = Start on level 3-3
9T6T-BGJ2 + GE6T-AAA4 = Start on level 3-4
9T6T-BGJ2 + JA6T-AAA4 = Start on level 3-4 (ALTERNATE ROUTE)
9T6T-BGJ2 + DT6T-AAA4 = Start on level 3-5
9T6T-BGJ2 + GJ6T-AAA4 =Start on level 3-6
9T6T-BGJ2 + D26T-AAA4 =Start on level 3-7
9T6T-BGJ2 + ET6T-AAA4 =Start on level 3-8
9T6T-BGJ2 + DY6T-AAA4 =Start on level 3-9
9T6T-BGJ2 + EA6T-AAA4 = Start on level 4-1
9T6T-BGJ2 + EE6T-AAA4 = Start on level 4-2
9T6T-BGJ2 + EJ6T-AAA4 = Start on level 4-3
9T6T-BGJ2 + EN6T-AAA4 = Start on level 4-4
9T6T-BGJ2 + FE6T-AAA4 = Start on level 4-5
9T6T-BGJ2 + FJ6T-AAA4 = Start on level 4-6
9T6T-BGJ2 + KA6T-AAA4 = Start on level 4-7
9T6T-BGJ2 + GY6T-AAA4 = Start on level 4-8
9T6T-BGJ2 + FT6T-AAA4 = Start on level 4-9
9T6T-BGJ2 + FY6T-AAA4 = Start on level 4-10
9T6T-BGJ2 + F26T-AAA4 = Start on level 4-11
9T6T-BGJ2 + G26T-AAA4 = Start on level 5-1
9T6T-BGJ2 + G66T-AAA4 = Start on level 5-2
9T6T-BGJ2 + J26T-AAA4 = Start on level 5-2 (ALTERNATE ROUTE)
9T6T-BGJ2 + HA6T-AAA4 = Start on level 5-3
9T6T-BGJ2 + HE6T-AAA4 = Start on level 5-4
9T6T-BGJ2 + HT6T-AAA4 = Start on level 5-5
9T6T-BGJ2 + J66T-AAA4 = Start on level 5-6
9T6T-BGJ2 + H26T-AAA4 = Start on level 5-7
9T6T-BGJ2 + H66T-AAA4 = Start on level 5-8
9T6T-BGJ2 + JJ6T-AAA4 = Start on level 6-1
9T6T-BGJ2 + JN6T-AAA4 = Start on level 6-2
9T6T-BGJ2 + JY6T-AAA4 = Start on level 6-3
9T6T-BGJ2 + JT6T-AAA4 = Start on level 6-4
9T6T-BGJ2 + E66T-AAA4 = Start on level 6-5
9T6T-BGJ2 + C26T-AAA4 = Start on level 6-6
9T6T-BGJ2 + FA6T-AAA4 = Start on level 6-7
9T6T-BGJ2 + EY6T-AAA4 = Start on level 6-8
9T6T-BGJ2 + KY6T-AAA4 = Start on level 6-9
9T6T-BGJ2 + K26T-AAA4 = Start on level 6-10
9T6T-BGJ2 + GA6T-AAA4 = Start on level 6-11
HWET-AABT = Start each life with 3/4 health
FCET-AABT = Start each life with 1/2 health
CWET-AABT = Start each life with 1/4 health
0B8A-D960 = Meat power-up always fully heals
2V8A-D960 = Meat power-up heals 3/4 of total health
7V8A-D960 = Meat power-up heals 1/4 of total health
AB5T-CAE2 = Red gems are worth 0
AK5T-CAE2 = Red gems worth 2
GB5T-CAE2 = Red gems worth 30
AB6A-CAGJ = Blue gems worth 0
BB6A-CAGJ = Blue gems worth 8
LB6A-CAGJ = Blue gems worth 50
JB7A-DJXA = Weapon power-ups worth 2 times as much (maximum normal level)
100 JB7A-DNXA = Weapon power-ups instantly take you to maximum level
ANXT-CAHY = Dont lose super weapon when damaged
AJYA-CA32 = Dont lose super items (seeker orb/super holy water) when damaged
AWEA-AA98 = Keep current item after dyingWEAPONS SOMETIMES BECOME INVISIBLE
AWET-AA2E = Keep current weapon level after dying
AWET-AA5E = Keep current number of gems after dying
BCET-BN30 = Begin each life with 8 gems
C4ET-BN30 = Begin each life with 16 gems
XGET-BN30 = Begin each life with 99 gems
AC6A-CAAW = Using holy water doesnt cost any gems
AL6A-CAAW = Using holy water costs 2 gems
(DONT USE AXE AND BOOMERANG CODES TOGETHER)
AG6A-CAAY = Using axe doesnt cost any gems
AG6A-CEAY = Using axe costs 2 gems
AC6A-CCAY = Using boomerang doesnt cost any gems
AL6A-CCAY = Using boomerang costs 2 gems
(DONT USE WATER AND AXE CODES TOGETHER)
AW6A-CAA0 = Using stronger (Up+C) holy water doesnt cost any gems
AC6A-CJA0 = Using stronger axe doesnt cost any gems
(DONT USE BOOMERANG AND WATER CODES TOGETHER)
BC6A-CAA2 = Using stronger boomerang doesnt cost any gems
AW6A-CJA2 = Using seeker orb costs 4 gems instead of 8
AC6A-CJA2 = Using seeker orb doesnt cost any gems
AC6A-CJA4 = Using super holy water costs 4 gems instead of 8
AC6A-CAA4 = Using super holy water doesnt cost any gems
RG5T-C6Z0 = No items use up any gems when used
| CASTLEVANIA : SYMPHONY OF THE NIGHT ( 1997, PSX & SEGA SATURN ) |
[ PSX version. . . ]
Invincibility for Richter...
80087ba0 003c
80136c04 003cMax Attack = 800f4bf6 1400
Max Guard = 800f504e 1400
Max HP = 80097bao 270f 80097ba4 270f
Max MP = 80097bb0 270f 80097bb4 270f
Max Heart = 80097ba8 270f 80097bac 270f
Max Str = 80097bb8 03e7
Max Con = 80097bbc 03e7
Max Int = 80097bc0 03e7
Max Luck = 80097bc4 03e7
Max Exp = 80097bec 423f 80097bee 000f
Max Gold = 80097bf0 423f 80097bf2 000f
All Special Items...
80097982 8180
80097984 8382
80097986 8584
80097988 8786
80097964 0303
80097966 0303
80097968 0303
8009796a 0303
8009796c 0303
8009796e 0303
80097970 0303
80097972 0303
80097974 0303
80097976 0303
80097978 0303
8009797a 0303
8009797c 0303
8009797e 0303
80097980 0303